Wednesday, November 5, 2014

Multiplayer Mayhem

WELCOME BACK 'SLINGERS!

Too much excitement? Sorry. Today is all about multiplayer rules. I'll be specifically talking about the physical card game implementation of multiplayer, but it more or less applies to the app as well.

Grimslingers is all about keeping a fast pace, while maintaining deeply strategic card play. If you aren't already familiar with the way the 2 player duel works, both players attack each other at the same time (like you would in a typical western duel).

BEST WATCH YER BACK NOW

The 3-4 player version of the game also has all players attack each other at the same time. I'm not a big fan of waiting on other players to take their turns, which was a big influence on the decision to have everyone go at once.

It's kind of a like a Mexican Standoff. You don't know who's going to attack who, and it's going to be chaotic when it all goes down. Duels aren't meant to last long, so don't expect to live longer than a few turns. When you come out as the last one standing, it's going to feel pretty great though!

The rules are still being finalized and play tested, but here's how they look right now:

- HOW TO PLAY THE GAME -
3-4 PLAYER DEATHMATCH


This version of the game  is set up and works identical to the 2 player duel, with only a few differences.

  1. Each player needs to have 4 “Target” cards. If you are player one, take the target card for player one and place it beside your character card. Players are not allowed to be the same number as another. Therefore, someone needs to use target card #1, another player takes target card #2, and so on.

(art and text not finalized)

  1. All players attack at the same time. Each player must choose a target for their spell during the “Draw” phase. To do this, pick one of your target cards and place it face down with whatever spell you have chosen to play


  1. If you are passing, or your spell does not target one specific foe, you must still play a target card. When you reveal your cards, do not flip over your target card.


  1. Once all players have revealed their cards, players must check to see who is opposed and who is not. This means that if the player you have chosen has NOT chosen you, you are unopposed.


  1. If more than one player is unopposed, each must draw a card from the number deck. The player with the highest card goes first, and so on. (re-draw if tied). Resolve your card as outlined in phase three, “The Aftermath” of the 2 player duel.


  1. If your target has also targeted you, you are opposed. Opposed cards are resolved after unopposed cards. If all players are opposed, each pair of players will resolve their cards at the same time. Opposing players will resolve their cards by following the instructions in phase three, “The Aftermath”, of the 2 player duel.


  1. When using “Create Distraction” you must state which player you are trying to distract.

  1. When facing off, the player who has the lowest personal target card goes first.

There you have it folks! Cards will soon have further classification to state whether it targets 1 foe, all foes, yourself, or no one. 

Team duels will likely be a small expansion to the game with extra signatures just for teams.

As always, please leave a comment and let me know what you think!


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