Saturday, March 7, 2015

Scavengers Item Pack

Today I present to you the contents of the Item Pack! Feel free to comment and offer suggestions/revisions.

SCAVENGERS ITEM PACK




How do Item cards work?


  • Before signature spells are chosen, each player draws 2 item cards from the item card deck.
  • Item cards are designed the same way signature spells work, they have a one-time use and then must be discarded (unless otherwise stated on the card).
  • When item cards are discarded, they go into the item card discard pile. Every player discards into the same item discard pile.
  • During the standoff phase, you may spend 1 energy to draw a new item card. You may only ever have 2 item cards in hand. Thus, if you already have 2 item cards and draw a third, you must pick one of the three to discard so that you are left with only 2 item cards in hand.
  • If the item deck is ever depleted, shuffle all discarded items back into the item deck.


Below is a list of all 40 items. Keep in mind these are not yet finalized (but they're pretty close!)


1.
Name: Witchcrafted Rile
Description: As you grasp this chamberless rifle, you feel it tug at your soul.
Use: Do not discard. 2 damage to foe, they must also discard 1 spell at random.
Target: Red Banner, Single Foe


2.
Name: A Table
Description: Flip it over and take cover! Yeehaw!
Use: Use during the standoff phase. Team Instantly takes cover.
Target: Blue Banner, Team


3.
Name: Bag of Rock Salt
Description: Works great on food and your enemy’s open wounds!
Use: Play this card with WIND or ICE, adds +2 damage.
Target: Red Banner, Single Foe


4.
Name: Bandit’s Booty
Description: Sadly, not that kind of booty.  
Use: Immediately draw 3 more item cards when this card is drawn.
Target: Blue Banner, Self


5.
Name: Bloody Summoning Stone
Description: Wiping off some fleshy remains, it reads, “Summon Ethereal Wurm”. What could go wrong!
Use: All must draw a number card to see if the Wurm attacks them. 1,2,3 = Take 3 damage. 4, 5, 6 = Wurm ignores you.
Target: Blue Banner, All Players


6.
Name: Bottle of Absinthe
Description: This’ll put hair on your chest...but it probably has better uses. Maybe.
Use: Play this card with FIRE, adds +1 damage OR use during the standoff phase, gain +2 energy.
Target: Blue Banner, Self


7.
Name: Bullwhip
Description: It may be a bullwhip, but that doesn’t mean you have to exclusively whip bulls with it...
Use: Foe takes 2 damage and you steal one of their item cards.
Target: Red Banner, Single Foe


8.
Name: Crumpled Spell Scroll
Description: Ugh, wrinkled...it’ll never be the same. Contains incantations for “Abyssal Vacuum”.
Use: Use during the standoff phase. Every player must discard their items.
Target: Blue Banner, All Players


9.
Name: Defense Sigil
Description: You notice a faint blue aura around you when you clasp it in your hand. Fancy.
Use: Immune to all damage and effects this turn.
Target: Blue Banner, Self


10.
Name: Derelict Darts
Description: You’ve found a few discarded playing darts. Time for some target practice!
Use: Play this card with WIND, adds +2 damage.
Target: Red Banner, Single Foe


11.
Name: Djinn Lamp
Description: A rather attractive desert spirit emerges from the lamp, willing to grant you one simple request.
Use: Use immediately when drawn, choose one: 1. +3 HP, 2. Draw 2 more item cards, 3. Reactivate all discarded / deactivated cards.
Target: Blue Banner, Self


12.
Name: Dual Colts
Description: You are now ten times cooler...at least until you run out of bullets.
Use: Draw a number card, do half the amount listed on the card (rounded up) in damage.
Target: Red Banner, All Foes


13.
Name: Engraved Crossbow
Description: “Pointy sticks guh here. Dun point at yuh face - Love, Turtle Woman”.
Use: 3 damage to foe.
Target: Red Banner, Single Foe


14.
Name: Flask of Whiskey
Description: Smooooth...wait no, it tastes awful. But hey, all the other cowboys are drinking it.
Use: Use during the standoff phase, -1 damage from all sources.
Target: Blue Banner, Self


15.
Name: Pan’s Mirror
Description: Who is Pan? Great question...Clearly a mirror lover.
Use: Any spell specifically targeting you, you may choose a new target for.
Target: Blue Banner, Self


16.
Name: Mystery Potion
Description: Everyone loves a good mystery! Except ones that might kill you.
Use: Use during the standoff. Draw a number card. 1-2 = +1 hp, 3-4 = +2 hp, 5-6 = - 2 hp
Target: Blue Banner, Self


17.
Name: Unstable Dynamite
Description: Something's about to go BOOM! Hopefully not you...
Use: As soon as you draw this card, draw a number card. 1 = It explodes and does 5 damage to your team. Otherwise, play this card normally, does 3 damage.
Target: Red Banner, All Foes


18.
Name: Rusty Saber
Description: It may not be sharp, but they’ll probably die of tetanus years later.
Use: 2 damage to foe, do not discard.
Target: Red Banner, Single Foe


19.
Name: Revive Juju
Description: Hopefully whoever this belonged to realizes it’s missing.
Use: If your HP reaches 0, instantly be revived to 1 hp during the next standoff phase, then discard this card.
Target: Blue Banner, Self


20.
Name: Seer Stone
Description: Looking into the stone, you’re able to see 42 seconds into the future.
Use:  Once revealed, pass or replace this card with another from your hand (choose a new target card and deduct energy costs where applicable).
Target: Purple Banner, Self


21.
Name: Six Shooter
Description: Quick on the draw?
Use: Draw a number card and do that amount in damage to foe.
Target: Red Banner, Single Foe


22.
Name: Shama Balm
Description: Old Lady Shama Mama makes the best balms!™
Use: Use during the standoff phase, +1 HP.
Target: Blue Banner, Self


23.
Name: Lost Lasso
Description: Fancy yerself a wrangler?
Use: Draw a number card. 1-3 = 1 dmg to foe, must pass next turn. 4-6 = You miss and shuffer shame. So. Much. Shame.
Target: Red Banner, Single Foe


24.
Name: Robot Helper Monkey
Description: Don’t question it.
Use: Place this card next to your character card. You may now have 3 items in hand.
Target: none


25.
Name: Used Bandages
Description: Dirt and germs never hurt an open wound!
Use: Use during the standoff phase, +1 HP.
Target: Blue Banner, Self


26.
Name: Vulture Bait
Description: A disgusting, discarded piece of something fleshy. Should draw quite the fowl crowd.
Use: Use during the standoff phase, instantly take cover.
Target: Blue Banner, Self


27.
Name: Vial of Voodoo
Description: A rather unpleasant looking liquid. Smells like strawberries though.
Use: Use during the standoff phase. Reactivates all your discarded and deactivated spells.
Target: Blue Banner, Self


28.
Name: Wooly Ward
Description: You grab a wandering sheep because they make great sweaters and even better shields.
Use: Immune to all damage this turn.
Target: Blue Banner, Self


29.
Name: Jug of Spoiled Water
Description: Nothin’ like lukewarm water to quench yer thirst!
Use: Play this card with LIGHTNING or ICE, adds +2 damage to spell.
Target: Red Banner, Single Foe.


30.
Name: Lightning in a Jar
Description: You should be thoroughly impressed with whoever managed this feat.
Use: Play this card with WATER, adds +2 damage to spell.
Target: Red Banner, Single Foe.


31.
Name: Temporal Gravitational Amplifier
Description: You only know what this is because your Grim told you 5 seconds ago.
Use: Play this card with EARTH, adds +2 damage to spell.
Target: Red Banner, Single Foe.

32.
Name: Aetherius (sword)
Description: According to your Grim, this was crafted by the Iron Witch himself.
Use: Do not discard after use. Can play this card with any spell. +1 numeric value to that spells effects where applicable, spell will cost 2 more EP.
Target: none.


33.
Name: Mana Anchor
Description: Looks just like a blueberry...which you know for reasons you’d rather not discuss.
Use: Do not discard. Effect always active. If your energy is depleted, do not suffer depletion damage.
Target: None.


34.
Name: Energy Tap
Description: According to your Grim, this trinket can be used as temporary energy source.
Use: Play with any spell. That spell’s energy costs will be zero.
Target: Blue Banner, Self


35.
Name: Ancient Spell Tablet
Description: Good thing your Grim reads ancient jibberish. Incantations for “Eye of Entitlement”.
Use: Look at any foe’s item cards and take one, discard all others.
Target: Red Banner, All Foes


36.
Name: Mana Worm
Description: A mutated organism from the Temple’s Waste. Clearly you should eat it!  
Use: Use during the standoff phase. +2 energy.
Target: Blue Banner, Self


37.
Name: Energy Stabilizer
Description: Your Grim seems quite enthused about discovering this.
Use: Play if in a face-off. Instant apex, no need to draw more number cards.
Target: Blue Banner, Self


38.
Name: Tattered Spell Page
Description: You manage to decipher a spell for “Trickster’s Trick”. What a clever title.
Use: All Cards played now target “Self” instead.
Target: Red Banner, All Foes


39.
Name: Unlit Fuse
Description: You’re not sure where the fuse leads to, but you assume to something awesome and explodey.
Use: Every player must draw a number card, then take that amount in damage.
Target: Red Banner, All Players


40.
Name: Secret Stash
Description: Not so secret anymore!
Use: Draw 2 item cards immediately.

Target: none