Tuesday, May 19, 2015

UPDATE! Scavengers Item Pack

Howdy 'Slingers!

Here are some updated visuals, and a totally updated list of the Scavengers Item pack contents.

UPDATED VISUALS




How do Item cards work?


  • Before signature spells are chosen, each player draws 2 item cards from the item card deck.
  • Item cards are designed the same way signature spells work, they have a one-time use and then must be discarded (unless otherwise stated on the card).
  • Item's also have "Types" listed below.
  • When item cards are discarded, they go into the item card discard pile. Every player discards into the same item discard pile.
  • During the standoff phase, you may spend 1 energy to draw a new item card. You may only ever have 2 item cards in hand. Thus, if you already have 2 item cards and draw a third, you must pick one of the three to discard so that you are left with only 2 item cards in hand.
  • If the item deck is ever depleted, shuffle all discarded items back into the item deck.
  • You can only use 1 combine card per phase.


Types:

  • Ranged (designates the card as a ranged attack)
  • Melee (designates the card as a melee attack)
  • Combine (combines with another card)
  • Standoff (used during the standoff phase)
  • Instant (resolves as soon as drawn)
  • Passive (do not discard these cards unless the card states to do so. Effect is always active as long as you have the card).

LIST OF ITEMS


1.
Name: Witchcrafted Rile
Description: As you grasp this chamberless rifle, you feel it tug at your soul.
Use: Do not discard. 2 damage to foe, +1 EP to self.
Target: 8 / Single Foe / Ranged

2.
Name: A Table
Description: Flip it over and take cover! Yeehaw!
Use: Your team is immune to DMG and Effects from cards that target a “Single Foe”.
Target: 5 / Team

3.
Name: Sorcerer’s Sidearm (pistol)
Description: There’s a switch on the handle, curious.
Use: Choose one: 2 DMG or - 2 EP to foe. Do Not Discard.
Target: 4 / Single Foe / Ranged

4.
Name: Bandit’s Booty
Description: It’s always nice to find some booty.
Use: Immediately draw 3 more item cards when this card is drawn.
Target: Instant

5.
Name: Bloody Summoning Stone
Description: Wiping off some fleshy remains, it reads, “Summon Ethereal Wurm”. What could go wrong!
Use: All must draw a number card to see if the Wurm attacks them. 1,2,3 = Take 3 damage. 4, 5 = Wurm ignores you.
Target: 6 / All Players

6.
Name: Bottle of Absinthe
Description: This’ll put hair on your chest...but it probably has better uses. Maybe.
Use: Play this card with FIRE, adds +1 damage OR use during the standoff phase, gain +2 energy.
Target: Standoff / Combine

7.
Name: Bullwhip
Description: It may be a bullwhip, but that doesn’t mean you have to exclusively whip bulls with it...
Use: Foe takes 2 damage and you steal one of their item cards.
Target: 10 / Single Foe / Melee

8.
Name: Defense Sigil
Description: You notice a faint blue aura around you when you clasp it in your hand. Fancy.
Use: Immune to all damage and effects this turn.
Target: 5 / Self

9.
Name: Derelict Darts
Description: You’ve found a few discarded playing darts. Time for some target practice!
Use: Play this card with WIND, adds +2 damage.
Target: Combine

10.
Name: Djinn Lamp
Description: A rather attractive desert spirit emerges from the lamp, willing to grant you one simple request.
Use: Use immediately when drawn, choose one: 1. +3 HP, 2. Draw 2 more item cards, 3. Reactivate all your discarded / deactivated cards.
Target: Instant

11.
Name: Dual Colts
Description: You are now ten times cooler...at least until you run out of bullets.
Use: Draw a number card, do half the amount listed on the card (rounded up) in damage.
Target: 3 / All Foes / Ranged

12.
Name: Engraved Crossbow
Description: “Pointy sticks guh here. Dun point at yuh face - Love, Turtle Woman”.
Use: 3 damage to foe.
Target: 8 / Single Foe / Ranged

13.
Name: Flask of Whiskey
Description: It’s been sitting in the sun for who knows how long but, down the hatch!
Use: -1 damage from all sources this turn.
Target: Self / Standoff

14.
Name: Swift Spurs
Description: Rune-laden and sure to put a spring in your step.
Use: Ignore one player’s in-play cards this turn for 3 EP. Do not discard.
Target: 1 / Self

15.
Name: Mystery Potion
Description: Everyone loves a good mystery! Except ones that might kill you.
Use: Draw a number card. 1-2 = +1 hp, 3-4 = +2 hp, 5-6 = - 3 hp
Target: Self / Standoff

16.
Name: Unstable Dynamite
Description: Something's about to go BOOM! Hopefully not you...
Use: As soon as you draw this card, DNC. 1 = It explodes and does 4 damage to your team. Otherwise, play this card normally, does 3 damage.
Target: 7 / All Foes / Ranged


17.
Name: Rusty Saber
Description: It may not be sharp, but they’ll probably die of tetanus years later.
Use: 2 damage to foe, do not discard.
Target: 10 / Single Foe / Melee

18.
Name: Revive Juju
Description: Hopefully whoever this belonged to realizes it’s missing.
Use: If your HP reaches 0, instantly be return to 1 HP during the next standoff phase, then discard this card.
Target: Passive

19.
Name: Seer Stone
Description: Looking into the stone, you’re able to see 42 seconds into the future.
Use:  Once revealed, you may pass or replace this card with another from your hand (choose a new target card and deduct energy costs where applicable).
Target: 1 / Self

20.
Name: Six Shooter
Description: Quick on the draw?
Use: Draw a number card and do that amount in damage to foe.
Target: 4 / Single Foe / Ranged

21.
Name: Shama Balm
Description: Old Lady Shama Mama makes the best balms!™
Use: +2 HP.
Target: Self / Standoff

22.
Name: Lost Lasso
Description: Fancy yerself a wrangler?
Use: Draw a number card. 1, 2, 3 = Foe takes loses next turn. 4, 5 = You miss and suffer shame. So. Much. Shame.
Target: 10 / Single Foe / Ranged

23.
Name: Robot Helper Monkey
Description: Don’t question it.
Use: Place this card next to your character card. You may now have 3 items in hand.
Target: Passive

24.
Name: Used Bandages
Description: Dirt and germs never hurt an open wound!
Use: Use during the standoff phase, +1 HP.
Target: Self / Standoff

25.
Name: Vial of Voodoo
Description: A rather unpleasant looking liquid. Smells like strawberries though.
Use: Reactivate all your discarded and deactivated spells, - 2 EP.
Target: Standoff

26.
Name: Wooly Ward
Description: Unconventional but...who says a sheep can’t be a shield??
Use: Immune to all damage this turn.
Target: 1 / Self

27.
Name: Jug of Spoiled Water
Description: Nothin’ like lukewarm water to quench your thirst!
Use: Play this card with LIGHTNING or ICE, adds +1 damage to spell.
Target: Combine.

28.
Name: Lightning in a Jar
Description: You should be thoroughly impressed with whoever managed this feat.
Use: Play this card with WATER, adds +2 damage to spell.
Target: Combine.

29.
Name: Denso-matic R1
Description: You only know what this is because your Grim told you 5 seconds ago.
Use: Play this card with EARTH, adds +2 damage to spell.
Target: Combine.

30.
Name: Aetherius (Gauntlet)
Description: According to your Grim, this was crafted by the Iron Witch himself.
Use: Do not discard. Play this card with any spell. +1 numeric value to that spell’s DMG OR effects (not both) where applicable, spell will cost 2 more EP.
Target: Combine

31.
Name: Mana Anchor
Description: Looks just like a berry. You know it’s not because...well, you tried to eat it.
Use: You will always be return to at least 1 EP at the start of each turn.
Target: Passive

32.
Name: Energy Well
Description: According to your Grim, this trinket can be used as a temporary energy source.
Use: Play with any spell. That spell’s energy costs will be zero.
Target: Combine

33.
Name: Ancient Spell Tablet
Description: Good thing your Grim reads ancient jibberish. Incantations for “Seeker’s Jubilee”.
Use: Look through the item deck and take any card. Reshuffle afterwards.
Target: Standoff

34.
Name: Mana Worm
Description: A mutated organism from the Temple’s waste. You should definitely eat it.
Use: +2 energy.
Target: Self / Standoff

35.
Name: Magumpi Herb
Description: Said to improve one’s self-control.
Use: Play with any spell. If there is a face-off you will instantly apex.
Target: Combine

36.
Name: Tattered Spell Page
Description: You manage to decipher a spell for “Trickster’s Trick”. What a clever title...
Use: All Cards played now target “Self” instead.
Target: 7 / all foes

37.
Name: Emblem of the Witch King
Description: Often carried by cultists of the Witch King’s order.
Use: You may sacrifice Energy For Health at a 1:1 Ratio.
Target: Standoff / Passive

38.
Name: Secret Stash
Description: Not so secret anymore!
Use: Draw 2 item cards immediately.
Target: Instant

39.
Name: Stray Jackal Pup
Description: Awww...go fetch me a weapon!
Use: Place this card next to your character card. You no longer need to pay EP to draw item cards.
Target: Passive

40.
Name: Celerity Shroom
Description: A rare fungi that enhances perception and performance so much the world appears to be moving in slow motion.
Use: Whatever card you play next phase will have its resolution number changed to 1.  
Target: Standoff